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Dead cells malaise
Dead cells malaise





dead cells malaise

Malaise decreases the delay between enemy attacks and increases the damage they do. Some boost existing stats or ablilites while some are exclusive to Malaise. Malaise affects enemies and their behavior and stats in different ways. Enable Malaise: This applies to: Normal, Hard, Very hard, Expert and Nightmare difficulties.Note that health fountains are only available using Custom Mode as from 2 BSC all health fountains are broken and the Malaise is a 5 BSC mechanic.Health Fountains also remove all Malaise but they are normally only available in Custom Mode. Other sources to decrease Malaise are the Health Flask and Cough Syrup bought in food shops. Killing them after the event does not decrease Malaise any further. Your Malaise will also decrease by the amount of points you would get from killing the last remaining enemies, but all at once. At this point the Malaise stops increasing and the effects are disabled. This occurs when you have killed 90% of the enemies in the biome. When you have killed enough enemies you have cleared the infection in the biome and trigger the clear infection event.

dead cells malaise

Each kill of an enemy decreases the Malaise meter, this includes enemies spawned by the Malaise. There is a small cooldown of 0.35 seconds after an increase before it can increase again.ĭecreasing the Malaise is mainly done by killing enemies. The only other source that increases Malaise is infected food found in wall secrets. On 100% enemies remaining it takes approx 42 seconds to fill up a tier. Malaise increases constantly at a rate that correlates with the amount of enemies that are alive in the biome. Malaise has 10 tiers, each being 50 points adding up to a total of 500 points at maximum. Note that the Malaise can still be decreased in these rooms.

dead cells malaise

This is in Shops, lore areas, treasure rooms, Challenge Rifts and Passages. Malaise will keep increasing alongside gametime, whenever gametime stops Malaise will stop increasing and its effects are disabled. Malaise starts building up when you break the door that separates the start area of the actual biome in the Prisoners' Quarters.







Dead cells malaise